Did you train with a single mentor, wandering the wilds together until you mastered the ranger’s ways? Did you leave your apprenticeship, or was your mentor slain-perhaps by the same kind of monster that became your favored enemy? Or perhaps you learned your skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. Creating a RangerĪs you create your ranger character, consider the nature of the training that gave you your particular capabilities. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first-and possibly the last-line of defense. In some places, rangers gather in secretive orders or join forces with druidic circles. Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization-humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. ![]() Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the creature while he readies his bow.įar from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. Holding his hand high, a half-elf whistles to the hawk that circles high above him, calling the bird back to his side. Shrugging off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Clutching a shortsword in each hand, he becomes a whirlwind of steel, cutting down one enemy after another.Īfter tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Krieg is not included in the Borderlands 2 season pass and will carry a $9.99 price tag or 800 MSP.Monstrous Compendium Vol 3: Minecraft CreaturesĬreate your free Character Ranger Class Details " Although Krieg has to be paid for separately" They want to make more money on the "unnamed DLC" pack (with Krieg) to be released in late June. This is just fulfilling their agreement to give the season pass holders 4 DLCs. This free DLC & premium DLC for level 61 doesn't add any new zones, and no new missions. I bought the season pass before the first DLC was released. This is the only part that is arguably "new content". Pearlescent weapons simply have more mods & higher damage numbers. ![]() They just string you along with small increased stash size, eridium storage & char level. The previous DLCs all had new areas and new missions. That's the same content, but at a harder difficulty. The only thing on the list of features that could possibly be defined as "new content" is the "Adds a new playthrough balanced for top-tier play: Ultimate Vault Hunter Mode."
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